The most frustrating situation in tech is when you start working on something new, and it won't work. You don't understand what is going on, because your knowledge, quite frankly, isn't there yet, and all the pages you find online give you different, conflicting advice. 'Use the official plugin,' one says, and it shows how … Continue reading Troubleshooting Launch (for beginners)
Tag: DIY
2019 Challenge: no Custom Code
Challenge for the year 2019: no custom code I challenge myself (and you!) to not use any custom code when you deploy any of the Experience Cloud Solutions. Rules There is only one rule, actually, which is: if you need any Javascript code, put it into an Extension, publish the Extension (privately if the Javascript … Continue reading 2019 Challenge: no Custom Code
Launch – Make an Extension – Reloaded
Since the last article in my "Launch - Make an Extension" series (see Overview, Setup, Coding, Debugging, on a Mac), the ecosystem has evolved. There have been some small changes, and some big ones. I want to talk about two of those today. Using the provided packages has become easier, and you can now upload … Continue reading Launch – Make an Extension – Reloaded
A Standard Data Model for Requirements
Adam Greco recently wrote three articles about how you can embed business requirements into Adobe Analytics Workspaces ("Adobe Analytics Requirements and SDR in Workspace" I, II, and III) in order to help data consumers understand. His method goes all the way from "this is why we added eVarXY" to "78% of requirements are currently tracked … Continue reading A Standard Data Model for Requirements
BDD > TDD – Site Infrastructure Test v4
Back towards the end of April, a test manager at one of my clients listened to me talk about the test framework I had built over the last couple of years. He was supportive and eager to run tests. He also very casually asked me why I hadn't considered "Behaviour-driven development", BDD, instead of TDD. … Continue reading BDD > TDD – Site Infrastructure Test v4
Launch – Make an Extension – Debugging
Here comes part 3 of the mini series on "Making a Launch Extension". We looked at the setup and the coding. Today we discuss debugging. I'm sure you are way better than me when it comes to writing HTML and Javascript, but I'm also sure whatever you write is unlikely to work first time round. … Continue reading Launch – Make an Extension – Debugging
Launch – Make an Extension – Coding
Part 2 of the "Make a Launch Extension" mini series is about the actual coding. You can find the other parts here: setup, debug, publish. This article is split in two parts, aligned with the two different parts the extension has to provide: UI and actual JS code. Let's start with the UI. UI Your … Continue reading Launch – Make an Extension – Coding
Launch – Make an Extension – Setup
Welcome to part 1 of our mini series of "Make a Launch Extension". This part is about the setup. There are (or will be) parts on coding, debugging, and eventually on publishing the extension.. node.js / npm Before you can start developing a Launch Extension, you need to install node.js. I will not go into … Continue reading Launch – Make an Extension – Setup